![]() ![]() Since then, ideas of X9 have been thrown around at Capcom for years with nothing concrete ever happening. While neither X9 nor Command Mission 2 came to fruition, some of the most popular input was still used in the Maverick Hunter X reboot, such as connecting Classic and X series more and making a villain playable. They reached out to the fansite The Mega Man Network and used them as a vector to collect ideas and suggestions from fans on what they wanted to see in future games. Around the mid-2000s, discussions were had at Capcom about the future of the series and a possible Mega Man X9 and Mega Man X: Command Mission 2.the people behind Metroid Prime, another 2D series gone 3D with stunning results. The attempt was headed by a few breakaways from Retro Studios, a.k.a. "Maverick Hunter", a Mega Man X FPS spin-off project that never came to be.This hints that the removal of the new and updated content was pretty much a last minute thing. The lost improvements were in late enough that they were still referenced by info on the box and manual.Naturally, the Maverick Hunter X series died after the first game, and so the extras ended up never being used at all (aside from the X5 boss names, which made it into the X Legacy Collection). However, this was shelved so that the X Collection wouldn't overshadow the upcoming Maverick Hunter X. The Mega Man X Collection on GameCube and PS2 was originally planned to have a wide variety of game updates, such as: options for arranged soundtracks for X1- X3, re-dubbing all of X4- X6 (including X4's anime FMVs), giving the X5 bosses proper non- Guns N' Roses names, re-translating X6, re-mapping Zero's Sentsuizan in X6 so that fighting on ropes was no longer extremely dangerous, and other various goodies.Unfortunately, it didn't sell well, dooming it to be a Stillborn Franchise. ![]()
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